Star Trek

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Star Trek is a state-of-the art VFX spectacular that retains all the street cred and sophistication of the original series. You could say that it's a film with layers, and lots of them. So many layers, in fact, that the number of "digital artists" listed in the credits seems to outnumber the other crew and cast put together. Like most blockbusters these days, it's not so much filmed as render-farmed.

You know the setup, at least in general terms. A starship and its crew go boldly where no English-speaker has gone before. Trek, being the icon of American culture that it is, posed a challenge for the filmmakers: how do you freshen up something that is familiar to everyone? The answer lies in the solution of the moment: a "reboot". In the lingo of Hollywood entertainment manufacturers, a reboot is what you do when you are done flogging a dead horse; you bring out a new horse tarted up to look like the old one. So get some hip young actors, slap on the snazziest visual effects that money can buy, and hey presto! A franchise is reborn, snagging new customers, opening new revenue streams.

The mentality which reduces storytelling to commodified "franchises" and "reboots" is as right for Star Trek as for anything else. Trek's intergalactic missionizing was a concept that had enough legs to produce a Next Generation; why not The Generation Before The Next? The ideals that shaped Trek were no less enduring than those of America itself. Captain James Kirk was reimagined as everything that Captain James Cook should have been: on the right side, armed to the teeth with hi-tech weapons, and trigger-happy enough to not get speared by savages. Kirk works not for some eccentric, reluctant colonial enterprise, but for a benevolent World Order that lets you crush the rebels without offending your conscience. "We come in peace, shoot to kill" — it's a formula that popcorn-munchers of our time can accept without a second thought.

Then what does the director, J. J. Abrams, bring to the reboot apart from the necessary minimum? Abrams imposes lashings of a visual style drawn from Michael Bay, with its jittery camera, accelerated cutting, and incoherent action substituting more often than not for proper staging. He leans on ILM and a handful of small houses to help create a world which, it must be said, is convincing on a level far above anything churned out for Lucas lately. But to say that the pictures and performances are more engaging than what we've seen before merely confirms that the filmmakers did what they set out to do: take flogging a dead horse to the next level.

So much about this film is predictable, pre-determined by its mission to be a progenitor of sequels. For a moment, it looked like there could be some surprises, when a bunch of Federation fratboys fly unwittingly into a death trap set by Eric Bana's Romulan bad guy. But, as sure as new Starfleet ships get christened, the good guys will prevail; what else do you expect? It's Star Trek; it's Hollywood. That will be enough to get many of us through the door.

For me, too, it was just what I wanted. Once or twice a year, I go see a blockbuster fully knowing that it will suck. I do it knowing that my admission fee will feed Hollywood studios' ambitions to make films which are bigger, louder, stupider and ever more insulting to human dignity and intelligence. And if that's what you want, you should see Star Trek too.

Scarlett Hooft Graafland

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Stefan Brüggemann

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Wayne Barlowe

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DAGGERWRIST - If there is any creature other than the floating Eosapien that exhibits well-developed social behavior upon Darwin, it is the arboreal Daggerwrist. Living exclusively in the dwindling pocket-forests of the planet, these roughly man-sized creatures travel in small bands, communicating with bursts of sonar pings and following the movements of their prey, the small, quick flyers called Trunk-suckers. Bearing piton-like forelimbs, gliding membranes and powerful ricochetal hind-limbs, the Daggerwrists are perfectly adapted for life in the tree-tops.

http://www.waynebarlowe.com/expedition_pages/index_expedition.htm

rinus van de velde

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http://rvandevelde.web-log.nl/

NR2154

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Established by Jacob Wildschiødtz and Troels Faber, NR2154 is a multidisciplinary design studio specialising in graphic design.  They are Danish by the looks of it, which I fully support.  They do a good line in stamps which I also fully support.

http://www.nr2154.com/2230/index.html

Jack Crossing

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Check out Jack Crossing's graphic design work - some beautiful stuff. 

www.jackcrossing.com

Stick Stuck - The New Republic on Prefab Housing

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(image is of a Zenkaya Prefab home)

Here's an interesting article on Prefab housing by Sarah Williams Goldhagen in the latest issue of The New Republic magazine.  From the article:

Technologically, there is no reason why houses, like cars, cannot be mass-produced, and in other countries they are constructed that way. Prefabricated, mass-produced homes, like mass-produced cars, offer myriad advantages. Fewer resources, material and labor, are wasted. Weather does not dictate construction schedules. Higher and consistent quality is more easily and reliably achieved, because the product is fabricated in the controlled setting of a manufacturing plant, with all the attendant cost advantages. The Swedish residential building industry has long been dominated by prefabricated construction: nationally uniform building systems made possible an abundance of companies manufacturing high quality kit and modular homes and prefabricated housing components. By the 1980s, prefabrication was used in 85 percent of new residential construction. (Not surprisingly, Sweden-based Ikea offers its own prefabricated house.)

Read the full article here.

The Art of Obama

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http://www.artofobama.com/

They maintain a certain level of tact — Spümcø's squeezable doll didn't get a mention — though standards may have dropped slightly with their link to the dancing iPod dock.

Josef & Anni Albers

A127 http://www.albersfoundation.org/Albers.php?inc=Galleries&g=a127